PROJECTS

RIGGING AND SKINNING OF A REAL HUMAN FOR VR AND AR

This project was developed within the scope of my masters thesis. The task was to evaluate and develop methods to create a virtual avatar of a real human and make it usable for VR and AR with only one Kinect.

OH, I'M GOD!

Be the creator. Be the merciful. Be the punisher. Be GOD!

This game was developed within 42 hours at the SemesterGameJam WINTER EDITION in December 2016. The theme was "Cycle". Our team involved five people and we won the second place with Oh, I'm God! The main task is to keep the world rotating or it will collapse. Besides that, the player has to rescue the people from volcano eruptions, a sack of rice or bananas and punish filthy twerkers. A (XBOX) gamepad is required!

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PHERES

Pheres is a simple game where you have to collect spheres of the same color and avoid other colors. Purpose of this one-day project was to check out how mobile input works and essay Unitys capability to build for different platforms. There is an Android and a web version. For web version use arrow keys to move and space for tap.

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BROKEN SHARD

Exposed to an unknown world. Just the imagination of such an Entity drives the weak mind insane. A world so strange you would do anything to escape - even blast your own kind. Captured in a universe where one dimension is lost. Face foes you share your destiny with. There is only one way home. Shatter your opponents and gather their broken shards to reassemble the Artefakt. The Artefakt which brings back the familiar fourth dimension. Prepare for a battle, where just a blink can make the difference between life and death.

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Broken Shard is a fast-paced first person battle arena game with both tactical and stealth elements. It is meant to be played with multiple persons. The goal is to reassemble the last remaining Artefakt. This can be only achieved by forcefully taking the missing pieces from your opponents. It is developed from scratch just with C++ and DirectX 11 by four students: Eduard Reger, Benjamin Schagerl, Dominik Dechamps and Markus Wesemann. Broken Shard was developed within the scope of the Computer Games Laboratory workshop at the TUM. For more information and the project notebook see the workshop Wiki.

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AR MINIONS

AR Minions was developed as an extension to Project Minions within the scope of my bachelor thesis. It is an Augmented Reality (AR) game with whole body interaction. A modified Oculus Rift and Microsoft Kinect were used to create a highly immersive experience.

AMAZEING

Amazeing was developed for the Von der Idee zum Produkt workshop. We had to create a game for people over 50 years and older. Our team involved Eduard Reger, Benjamin Schagerl, Dominik Dechamps and Markus Wesemann.

This game uses the Unity3D engine and was created to work with the Oculus Rift - DevKit2, even so works without the HMD. Amazeing spawns the player in a procedurally generated (multilevel) maze. The goal is to reach the center. The maze is also scrambled with higher difficulty, such that the player has to manipulate the maze to reach the goal.

maze maze2 map goal stairs rift menu

PROJECT MINIONS

Project Minions was developed for the Active SportGames lab course. The task was to create a game which supports Microsoft Kinect. Whole body interaction should be required to win the game. Our team involved Eduard Reger, Jing Yi Wang and Markus Wesemann.

In Project Minions the player controls a virtual avatar with full body movements. The goal is to help (stupid) minions to reach their destination.

SIMULTANEOUS

Simultaneous was developed for the Interaktionsmethoden und -geräte lecture. The task was to create a game for a self-build controller. Our team involved Eduard Reger, Benjamin Schagerl and Thomas Bothe.

It was inspired by the popular game Multitask by IcyLime. The player has to play up to 4 different mini games at the same time. These mini games were created to fit the controller's input methods and sensors.

game game1 game2 game3 game4 menu ranks

THE LYNTH COLONY

The Lynth Colony was developed as a five days project in our free time at the end of the semester within the scope of the Nachprojekte 2015 at TUM. This year's theme was "Button". Seven people were involved in this project. (See in-game credits)

The Lynth Colony is a real-time strategy game where the player has to gather different resources. At some point the world starts to collapse and the player hast to survive as long as possible. Or just press the red button and watch your colony fall apart.

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LERP WARS

It was developed in my first semester together with Markus Wesemann within the scope of the lecture Einführung in Informatik für Games Engineering at TUM.

Lerp Wars is a 2,5D jump and run game. It includes a funny story, puzzles and an epic boss fight!

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ABOUT

I grew up in Ennigerloh which is a small town in Münsterland (NRW). After finishing my middle school, I started the ABITUR programm at Berufskolleg Beckum. There I achieved my A level and additionally the vocational training Informationstechnischer Assistent. Following this, I accomplished my community service at a local kindergarten as a bus driver for the kids. In that time I heard of the Informatics: Games Engineering programm at TUM, so I decided to move to Munich. I finished the Informatics: Games Engineering (B.Sc.) and continued with the masters programm of Games Engineering, which was finished in march 2017. Currently I am working as a developer for AR and VR applications.

Any Questions? Feel free to contact me!

Me